Muncho

Description

  • Evil Yoghurt Entertainment (School project)

  • 2011 (10 Weeks)

My focus area for this project was:

  • Gameplay Design
  • System /Mechanics Design
  • Level Design
  • Narrative Design
  • Project Management

Muncho was a student-based project created during 10 weeks as part of one of the courses.

The game is a 2D platform adventure game where the player takes on the role as a squirrel, looking for their way home. The player will face different challenges such as enemies and puzzles that they must overcome in order to progress. By eating things in the environment, the squirrel can transform and, in that way, overcome these things. One example would be the canon ball that Muncho can use to both crush enemies as well as smash up new pathways in the level.

The game was built in our own level editor that we also developed during these 10 weeks.