Portfolio – Game Projects

Fracked (PSVR – 2021)

Get Ready For the End Of The Fracking World!

Fracked is a trailblazing VR action-adventure game for PSVR.
It will be released Summer 2021.

My role: Senior Gameplay Designer

What I worked on:

  • 3Cs
  • Narrative and Mission Structure
  • Traversal Features
  • Tutorial

Star Stable Online Mobile (Android & iOS)

Star Stable is a horse MMORPG filled with adventures, that is now coming to Mobile.

Ride and take care of your own horses and explore the exciting island of Jorvik.

My Role: Lead/Senior Designer

What I worked on:

  • Migrate and port to Mobile
  • Re-design gameplay elemets to work for mobile

Star Stable Online (PC & MAC)

Star Stable is a horse MMORPG filled with adventures. Ride and take care of your own horses and explore the exciting island of Jorvik.

My Role: Lead Designer

What I worked on:

  • System and Mechanics
  • Quest and Mission Design
  • Narrative Design
  • Level Design

Noah’s Ark (Facebook 2013-2014)

Noah’s Ark is a Treasure Hunter Facebook Game that let’s the player collect all different kind of animals to their “ark” (Their homeland).

By playing through levels the player can unlock new animals.

My Role: Junior Game Designer (Internship)

What I worked on:

  • Quest and Mission Design
  • Level Design
  • Scripting
  • QA

Livspuzzlet (PC – 2013)

Livspuzzlet was a master project we did towards one of Gothenburg’s governmental institutions.

The focus for the game was to teach young adults with different disabilities about their rights and how to step into the adult life with everything that comes with it.

We made a card game where the player uses their different abilities to learn about all the possibilities that are in their way.

The game ended up winning a prize for best innovation for 2013.

My Role: Game/Level Designer

What I worked on:

  • Game and System
  • Balancing and Core Mechanics
  • Level Design
  • Narrative Design

Glasshouse Effect (PC – 2012)

The Glasshouse effect was a school project that was developed during 10 weeks. We used Unreal Engine 3 for this project.

The player has to walk through a silent and empty big house where the plants has taken over. The game is a puzzle game where the player has to solve a couple of different puzzles to advance further.

My Role: Game/Level Designer

What I worked on:

  • System and Mechanics
  • Level Design
  • Narrative Design

Muncho (PC – 2011)

Muncho was a school project that was developed during 10 weeks. We didn’t use an engine for this game but instead built it from scratch.

In the game you play as the squirrel Muncho, who has to fight its way home. Eat the things in your surrounding to modify Muncho’s body and use it to your advantage.

My Role: Game/Level Designer

What I worked on:

  • System and Mechanics
  • Level Design
  • Narrative Design